Balanced Ships

I was thinking today, about all these ship balancing that have been done in the game in the past few years, and I came to a conclusion.

As much as people like to claim that this game is a PVP game, and that the aim of the game is to blow people up etc. The most balanced ship classes in the game, are Mining Barges/Exhumers, Industrials and Freighters.

Exhumers and Barges have three choices of ship, and each choice has a specific role. No single one is “Better” overall.

  • If you want to focus on yield, and have someone else focusing on hauling you want a Hulk/Covetor.
  • If you have no-one to haul, you go for a Mackinaw/Retreiver.
  • If Hauling the ore isn’t as important as keeping it safe, you use a Skiff/Procurer.

Balanced incredibly well.

Similarly for Industrials. If you simply want a large(ish, it’s not a freighter after all) hold, you go for one of the racial industrials designed for cargo in mind. If you want speed, you pick a racial industrial designed for speed. If you want to move a large amount of a particular item, but only that item, and you want some tank, you choose the industrial with bonuses to that.

Not as balanced as mining barges/exhumers, but still rather well balanced.

Finally, Freighters.

Each race has a benefit to use it’s freighter. (Tank, Speed, Cargo, Being Gold <What is the Amarr freighter good for again?>)

You can then customise each freighter, depending on what you’re hauling.

  • Hauling a valuable, but low volume item? Stack it up with tank!
  • Wanting to move fast, fill it with Inertia Stabilisers!
  • Need more room and don’t care about tank or agility? Cargohold expanders!

More balanced than Industrials, and I’d say just as balanced as Barges (Except for the Providence).

Well, that’s enough late night ramblings from me… to bed I go!

 

SKINS (Blog Banter #63)

Welcome to the continuing monthly EVE Blog Banters and our 63rd edition! For more details about what the blog banters are visit the Blog Banter page.
* * * * *
Super Kerr Induced Nanocoating, new structures that can be fit like ships with modules, the promise of player built stargates… the ability to shape your space and change the look of your ships is finally coming to EVE. What other customization options of EVE would you like to have? What would you like to do to be able to shape space and environments? What would you like to change just for you in the client or in any 3rd party tools?
Let your desires run free in your imagination.

My goodness. Where to start.

Actually I have no idea where to start. The ability to have player made stargates, and the ability to skill your ship is basically enough for me.  With that in mind, as long as users on older computers or bad connections have the ability to turn all these custom skins off, to save bandwidth etc, than I’m happy.

I, and I feel that most people will agree with me, as long as the customizations don’t offer in game advantages, and is just a cosmetic change, that no-one will really care. They can even charge RL $ for it.

With all this in mind, and now that I’ve said that I have no idea what I really want… something that I would love to see is walking in stations.

The ability to have player owned shops/bars/casinos, would be incredibly fun. Sure, eve is a spaceship game at its heart, but it would be cool to have these other aspects in the game.

Anyway, that’s all from me.

Fly fun all!

A gift for you!

I was docked in station today, not wanting to do anything in particular…

 

Next thing I know I’m being traded some stuff… I only had one ship in that hangar before… (The orca)

Click the images to embiggen!

 

(Sorry for whatever corp had their hangar taken… I had nothing to do with it!)

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Moving Moving Moving

I’m moving!

Not in real life, just the blog.

Don’t worry, it’s still going to be located at the same URL, not that many people actually read my blog, although I had some interesting traffic statistics this past week.

Apparently this last Monday I got really popular in Israel.

Yeah, not sure what happened there. I certainly didn’t post anything that day, and as far as I know I didn’t do any advertising there.

Anyway, back to the move.

As most of you should be aware, I’ve been hosting this blog using Google’s Blogger. I will be moving over to a WordPress system in the upcoming days. This will allow me to host some cooler stuff on my site, hopefully. Although I’m not entirely sure exactly how cool said things will be.

Onto in game news, I’ve been doing a lot of PI lately. I believe this is a documented bug, but I get incredibly annoyed with Extractor Control Units. You survey for deposits, move your heads around, it says “8000 units per hour”

Ok cool, let’s submit this.

The next number can be 500, or it might be 7000. It’s never the same number though. This is incredibly frustrating.

Beyond that, I’ve got my planets nice and set up, although Forsaken Asylum have now wardeced that corp. Such is life though.

Tetra is still in Null, shooting stuff when I get the chance.

CSM:

Cagali got elected! Boo yeah. An Australian CSM Member. I’me happy! That’s basically all I care about.

Anyway, that’s all from me today. Fly safe all!

CSM time.

Before I start.

After I posted the other day, I noticed I had a number of drafts saved that for some reason weren’t published. So I published them, even though they were a few months old.

Anyway…

It’s that time again! Time to cast your votes for CSM.

Below is my election ballot list/suggestion.

  1. Bam Stroker
  2. Sabriz Adoudel
  3. Cagali Cagali
  4. Thoic Frosthammer
  5. Mike Azariah
  6. Jayne Fillon
  7. Angrod Losshelin
  8. Leelo dallsmultipas
  9. Klapen
  10. UAxDEATH
  11. DomanarK
  12. Vaari
  13. Harry Saq
  14. June Ting
Why did I do this order?
Well, I used the Eve CSM matcher, and put all the Australians as 1-3, and then put the next 11 people in. Australian Timezone has unique problems, that these three will know and be able to represent. The next 11 were the top matchs for my results, with the excpetion of some people I removed because they failed a critical question. 
That’s all from me.
Fly smart, vote smart!

Programming for Eve.

Programming has become a large part of my current eve experience. Specifically I have been spending a lot of time working on an insurance program for TVP. Doing this programming has led me to come across interesting complexities of the API, and has made me much more appreciative of the tools that are out there, Evemon, Pyfa, EFT etc.

As well as this, I’ve come to realize that there are a lot of things that are out there that are cool that can be done, or could be done, but due to limitations from CCP we simply can’t do.

As well as this I’m having a lot of fun just learning more programming tricks and what not. Currently I’m having a lot of fun trying to generate a good estimate of CCPs values for insurance payouts, and boy is it annoying. Having to put all those values from blueprint info in game into an excel spreadsheet so I can view data etc. Big pain in the but.

Web-services and you

I often think about starting a new corp, and trying my best to make it work. Various corp ideas have crossed my mind over my time in the game, industry mega corps – incursion corps – etc, and indeed I’ve even tried my hand at it.

One of the limiting factors in any corps success however, are the webservices they have/can offer. How many people would join a corp/alliance that didn’t have some form of voice communications, and if it’s a null sec corp you probably wouldn’t consider it at all if they didn’t have jabber or an equivalent.

Why is it that we consider these services to be so essential to our gameplay? I mean sure, they are rather useful to our game play.
Teamspeak is incredibly useful for fleet ops etc.
Jabber is useful to ensure that people are aware of things that are going on in game, when they’re not in game.
Forums can be useful for coordinating and discussing game related things, out of game (Without causing a string of RE:RE:RE:RE:RE:FW:RE:RE:FW: in your eve-mail inbox.

But this is a game after all… Why do we determine these things to be so necessary to our… game?

That being said I’ve started playing Ingress on my phone lately, and of course we use Google Hangouts to co-ordinate for the local agents. We find it incredibly more useful than the in game chat, as it allows us to keep it localised and preventing us from spamming the rest of the faction, with stuff that only affects us and not everyone else.

But when we already have in game audio chat, can use eve gate and eve forums for forum posts, and could always modify some api program for pinging purposes, why do we rely so much on other programs/services?

More than likely… because they’re better, and offer us more control over how they’re used.

That being said – in eve our “faction” is a small faction, not the entire world. In eve, our communications in game are easily read.

Why do we care if the facilities aren’t up to scratch, do we actually need them?

Well ain’t that just lovely

Sometimes CCP goes and releases a Dev blog that I find… incredible.

The most recent dev blog is on that did just that. We all know CCP look at data when making design change/balance decisions, but too often they don’t disclose that with us, and just make the changes, or don’t make changes. In this blog, they’ve sat down, looked at several issues people had been talking about, looked at the data, and made their decisions. Not only that, they’ve explained to us the data they used to make those decisions, and why they made the decisions they did. The Ishtar nerf makes me a little sad though because I never got to use one!

This is amazing. This is how the 6 week release cycle should be working, the entire time! Good work CCP.

In other, personal, eve news: I’ve not had much time to play lately, mainly because I’ve been getting distracted by work etc. Coming home and flying from system to system just to incursion isn’t something I have time for any more, and as such I will be retiring from the incursion scene in the not too distant future. Most likely I will consolidate my assets and make a move down to null sec for a while, or I’ll look for a possible home in Hi-sec for my toons.

Till next time… Fly smart!

Worlds Collde

CCP has announced Worlds Collide.

This should be interesting.

A cross server tournament, with the most recent winners from our alliance tournament, and the winners of a recent tournament on Serenity.

The prize: A variation of the Opux luxury yacht.

Very interesting thing to do, and I hope that it all goes well. I do hope we win it! I think one of the most interesting things that will come out of this is to see the different Metas that they use on Serenity, and how they line up against the Metas that have been developed on Tranquility.

Do they have tactics our tournament teams haven’t thought of yet, do they have metas that can break our current metas with ease? Do we have metas that will smash through theirs?

It’s definitely going to be something that I’ll be waiting for the recordings of!

In other news, I’ve been picking up my activity in null sec lately, although haven’t got on many kills lately. With work being more consistent I’m beginning to see why null sec is so popular! Incursions are very much something that you need to put a lot of effort into. Moving ships around etc. Null sec, it’s all there! Buy what you need as you need it, jump in shoot/get shot continue!

I’m also able to blog a bit more now, and will hopefully make a few more appearances on the Eve Downunder show of Friday Nights (AUTZ) at about 1030 eve time. You should all tune in!

Anyway, that’s all from me at this time.

Until next time,
Fly smart!

Follow Tetraetc among his various adventures in New Eden